Tuesday, April 28, 2009

A Better Game Sound Engine For AnyKey tojam#4

Today I had a thought about something quite interesting leading up to our game competition. Since none of us are music experts and all music loops are quite short and designed to be connected to each other I'm proposing a very interesting change to our game music engine.

Our original music engine was monolithic as in it only played one massive track.

< Level >
[Songfile]

We could in simple terms switch to a basic shuffle system

< Level >
[songfile1][songfile2][songfile3][songfile4][songfile5]


But then I thought of a much better idea which I hope to be able to be able to implement today or tomorrow. Each song data will consist of 2 parts the track itself and a linked list reference to another part. Music then becomes a sort of directed graph with cycles. Edges then can be taken randomly. This kind of thing is better explained with a picture.

 

Sound Engine

The advantage to using this system is that we can prevent one obvious section from continuously looping and we can enforce tracks that sound better after each other to happen. The end result is a pseudo-random music that will make the listener think it's more intelligent than it is.

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